Spanish Translation
Submitted by greywulf on Sat, 12/06/2008 - 21:07Gonzalo has kindly provided a Spanish translation of the Microlite20 Core Rules and well as a Spanish conversion of Dirk Remmecke's Character Sheet.
Ultramicrolite20
Submitted by greywulf on Mon, 07/28/2008 - 15:11This is Microlite20 boiled down even further. It’s suitable for gaming while out walking (much like SHERPA) or when you’ve forgotten your gamebooks. There are no magic rules provided; either run a no magic game, make spellcasting something only NPCs can do or use the Open Ended Magic System.
There are 3 stats - STR, DEX, MIND. Share a total of five points between them with a maximum of 4 in one. You can reduce one stat to -1 to get an extra point. These are your stat bonuses.
Choose one skill group (Physical, Subterfuge, Communication or Knowledge). Your character is at +4 to do anything relating to that skill group. Everything else is +1.
Actions are resolved by rolling 1d20+skill+relevant stat bonus. Roll equal or higher than the given Difficulty Class (DC) or higher than the opponent’s skill roll to succeed.
Combat is resolved using Physical+STR bonus (for melee) or Physical+DEX (for ranged). The DC is the opponent’s Armour Class. This is 10+DEX bonus+Armour. Leather is +3, Chain is +4, Plate is +5. A shield can add a further +1.
If you get hit three times in a single combat encounter, you’re unconscious. Roll phys+STR DC15 to survive. Larger critters can take more hits before dying; that’s up to the GM.
If you survive ten combats, add one to all of your skills.
Microlite20 Spacecraft
Submitted by greywulf on Tue, 06/17/2008 - 08:39Contributed by Darth Cestual.
These are ship creation rules based around Microlite20 character creation rules. Please keep in mind that I have none of the D20 Future or any of the D20 Star Wars books,(as shame I know) so I’ve been kinda winging it basing my options on how M20 has developed thus far. So on that note, I wholeheartedly welcome other, more informed conversions for space goodies into M20.
Ship stats do NOT directly translate to character stats. Should it be needed, such as strafing a battlefield of infantry troops, or an orbital bombardment, roll the effects as normal, then multiply by 10.