d100 Kobolds

I love pre-generated characters, me. They speed up the whole “preparing for a one-shot adventure” thing - just toss the characters in a pile, let the players fight over them then start playing. Hang onto the remainder ready for the inevitable replacement drop-in characters, and you’re done. They’re also a small window into the mind of the scenario writer, showing you the kind of characters that he (or she) expects to suit the game. If the pre-gens are all gritty warrior types and your players prefer deep angst-filled multi-class complexities then the scenario might not be for you.

It’s with all this in mind that I’ve thrown together a pdf containing not 4, 5 or 6 but 100 pre-generated Kobold characters primed and ready for my contribution to ChattyDM’s Project Kobold Love. In the best old-school Microlite20 style it’s a 2-page ugly unformatted table with one character per line, just like in the old Classic D&D modules. Have the players roll d100 to select a character, or if you’re the generous type let ‘em pick. Strike a line through that entry and use the rest of the list as backup characters, NPCs or anything else you can think of.

I’ve set the racial bonuses for these Microlite20 Kobolds at -2 STR, +2 DEX and +1 Subterfuge meaning these are agile, sneaky little buggers. The table it also skewed slightly in favour of Rogues, but all of the classes are pretty well represented.

Enjoy.

Download it here (21k pdf)

I love it. It motivated me to

I love it. It motivated me to write the following:

http://emacswiki.org/cgi-bin/m20-hard-core-characters

Right now the class-picking is a bit strange. If MIND is bigger than STR it picks wizard. If both STR and DEX are bigger than MIND it picks fighter. In all other cases it just picks a class at random. I feel that clerics are not represented as well as they ought to be!

There's also no hard mechanical reason to not use platemail as a fighter. I've implemented it such that DEX 14 and 15 use chainmail and DEX 16 and above use leather. I'm not sure that makes sense, though.

Excellent! For my kobolds I

Excellent!

For my kobolds I just set 1/3 of them to be Rogues, regardless of stats. For the rest, if their highest stat is MIND they're Magi, and the remainder had a 30% chance of being a Cleric. Worked out fairly well for kobolds - I'd use a similar spread for all races slewing the odds toward their favoured Class.

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