Contributed by Darth Cestual.
This list is based on the Gamma World 4th edition Base Animal Stock list and by no means complete, but does provide a wide variety of animal PC options. The animals presented here are assumed to be medium sized, unless stated otherwise, be of a general humanoid/bipedal form, and able to use most weapons and tools used by other human/demihuman races. Animals with the Aquatic mutation are considered to be adapted for land dwelling, and capable of surviving both in and out of the water. Other natural abilities will be listed as per Microlite20 Mutations.
Alligator ; Scales +3 natural armor, 1d8 tail slap, 2d6 bite
Armadillo ; Carapace +6 natural armor, Low Light Vision 30m, 1d4 claw
Badger ; Low Light Vision 30m, 1d6 claw, burrow 1 meter/minute
Bat ; Wings- fly for 10min/level, Keen Ears +20 Listen (sub+Mind), 1d4 bite
Bear ; Keen Nose, Fur +2 natural armor, +5 vs cold, 1d8 claw, 1d6 bite
Boar ; 1d6 tusk x2 on a charge
Bull ; Horns 2d4 damage x2 on a charge, Tougher +2hp/level
Camel ; Amazing Fortitude vs hot dry climates, needs 1/2 as much water, 1d4 bite
Chameleon ; Chameleon Skin +20 Sub when wearing nothing, Regeneration heals 1hp/round
Cheetah ; 1d4 claw, 1d6 bite, Fleet Feet +2 Dex to movement, Haste 2 actions per turn
Cougar ; 1d6 claw, 1d6 bite, Keen Ears +20 Listen, Keen Nose, Low Light Vision 30m
Crab ; Aquatic, Exoskeleton +5 natural armor, Pincers 1d6+2
Deer ; 2d4 antlers (Horns) x2 on charge, Keen Ears +20 Listen
Duck ; Immunity Cold, Wings- fly for 10mins/level
Elephant ; 2d6 tusks x2 if charging, Bigger +1 size category, +2 Str, prehensile trunk (Extra Arm)
Fox ; +2 Dex, Keen Ears +20 Listen, Keen Nose, Low Light Vision 30m, Padded Feet +10 Sub when sneaking
Frog ; Aquatic, Spring Legs +30 Jump, 10m/level
Gorilla ; 1d6 bite, Tougher +2hp/level
Grasshopper ; Extra Arms 1 extra 2 handed attack or 1 handed + shield, Spring Legs +30 Jump 10meters/level
Hawk ; 1d6 claw, 1d4 bite, Wings fly for 10min/level, Keen Eyes +20 Spot (sub+Mind)
Horse ; 1d6 kick
Kangaroo ; Spring Legs +30 Jump 10meters/level
Monkey ; 1d4 bite, +2 Dex
Mosquito ; 1d4 bite +1 per round blood drain, Extra Arms 1 extra 2 handed attack or 1 handed + shield, Wings fly for 10min/level
Octopus ; Aquatic, Chameleon Skin +20 Sub when wearing nothing, Extra Arms 1 extra 2 handed attack or 1 handed + shield
Ostrich ; 1d6 kick, Fleet Feet +2 Dex to movement
Otter ; 1d6 bite, Immunity Cold
Porcupine ; 1d4 bite, Quills 1d6 damage
Praying Mantis ; 1d8 claws, Extra Arms 1 extra 2 handed attack or 1 handed + shield, Chameleon Skin +20 Sub when wearing nothing
Raccoon ; 1d4 bite, Low Light Vision 30m
Rhinoceros ; 1d6+1 horn x2 when charging, Keen Nose, Bigger +1 size category, +2 Str
Sea Lion ;1d4 bite, Keen Nose, can hold breath for 10+Str bonus/rounds
Shark ; 1d12 bite, Aquatic, Keen Nose, Rage +4 Str -2AC
Sheep, Bighorn ; 1d6+1 head butt x2 charging, Immunity Cold
Skunk ; 1d4 bite, Low Light Vision 30meters, Stench adjacent creatures suffer -2 on all rolls
Snake ; Poison Bite 1d6+1 bite+Poison see M20 GM Guide for type, Darkvision see in total darkness 20 meters, Tremorsense 10m
Spider ; Poison Bite 1d6+1 bite+Poison see M20 GM Guide for type, Extra Arms 1 extra 2 handed attack or 1 handed + shield, Climbing Hooks 10ft climb speed, Web (as the spell) fills 20ft radius spread with sticky spiderwebs
Squirrel ; 1d4 bite, Climbing Hooks 10ft climb speed, Tail +4 Dex
Termite ; 1d6 bite, Extra Arms 1 extra 2 handed attack or 1 handed + shield, Exoskeleton +5 natural armor, can eat wood
Tiger ; 1d8 claw, 1d10 bite, Keen Nose, Low Light Vision 30meters
Turtle : Carapace +6 natural armor, can hold breath for 5 mins
Wasp ; 1d6+1 sting +Poison see M20 GM Guide for type, Extra Arms 1 extra 2 handed attack or 1 handed + shield, Wings fly for 10min/level
Weasel ; 1d6 bite, Low Light Vision 30meters
Wolf ; 1d6 bite, Keen Nose, Keen Ears +20 Listen, Fur +2 natural armor, +5 vs cold