Submitted by greywulf on Tue, 06/03/2008 - 10:19
| Name | Level | Description | Duration |
| Acid Splash | 0 | Orb deals 1d3 acid damage. | Instantaneous |
| Arcane Mark | 0 | Inscribes a personal rune (visible or invisible). | Permanent |
| Dancing Lights | 0 | Creates torches or other lights. | 1 minute (D) |
| Daze | 0 | Humanoid creature of 4 HD or less loses next action. | 1 round |
| Detect Magic | 0 | Detects spells and magic items within 60 ft. | Concentration, up to 1 min./level (D) |
| Detect Poison | 0 | Detects poison in one creature or small object. | Instantaneous |
| Disrupt Undead | 0 | Deals 1d6 damage to one undead. | Instantaneous |
| Flare | 0 | Dazzles one creature (-1 on attack rolls). | Instantaneous |
| Ghost Sound | 0 | Figment sounds. | 1 round/level (D) |
| Light | 0 | Object shines like a torch. | 10 min./level (D) |
| Mage Hand | 0 | 5-pound telekinesis. | Concentration |
| Mending | 0 | Makes minor repairs on an object. | Instantaneous |
| Message | 0 | Whispered conversation at distance. | 10 min./level |
| Open/Close | 0 | Opens or closes small or light things. | Instantaneous |
| Prestidigitation | 0 | Performs minor tricks. | 1 hour |
| Ray of Frost | 0 | Ray deals 1d3 cold damage. | Instantaneous |
| Read Magic | 0 | Read scrolls and spellbooks. | 10 min./level |
| Resistance | 0 | Subject gains +1 on saving throws. | 1 minute |
| Touch of Fatigue | 0 | Touch attack fatigues target. | 1 round/level |
| Alarm | 1 | Wards an area for 2 hours/level. | 2 hours/level (D) |
| Animate Rope | 1 | Makes a rope move at your command. | 1 round/level |
| Burning Hands | 1 | 1d4/level fire damage (max 5d4). | Instantaneous |
| Cause Fear | 1 | One creature of 5 HD or less flees for 1d4 rounds. | 1d4 rounds or 1 round; see text |
| Charm Person | 1 | Makes one person your friend. | 1 hour/level |
| Chill Touch | 1 | One touch/level deals 1d6 damage and possibly 1 Str damage. | Instantaneous |
| Color Spray | 1 | Knocks unconscious, blinds, and/or stuns weak creatures. | Instantaneous; see text |
| Comprehend Languages | 1 | You understand all spoken and written languages. | 10 min./level |
| Detect Secret Doors | 1 | Reveals hidden doors within 60 ft. | Concentration, up to 1 min./level (D) |
| Detect Undead | 1 | Reveals undead within 60 ft. | Concentration, up to 1 minute/level (D) |
| Disguise Self | 1 | Changes your appearance. | 10 min./level (D) |
| Endure Elements | 1 | Exist comfortably in hot or cold environments. | 24 hours |
| Enlarge Person | 1 | Humanoid creature doubles in size. | 1 min./level (D) |
| Erase | 1 | Mundane or magical writing vanishes. | Instantaneous |
| Expeditious Retreat | 1 | Your speed increases by 30 ft. | 1 min./level (D) |
| Feather Fall | 1 | Objects or creatures fall slowly. | Until landing or 1 round/level |
| Floating Disk | 1 | Creates 3-ft. -diameter horizontal disk that holds 100 lb./level. | 1 hour/level |
| Grease | 1 | Makes 10-ft. square or one object slippery. | 1 round/level (D) |
| Hold Portal | 1 | Holds door shut. | 1 min./level (D) |
| Hypnotism | 1 | Fascinates 2d4 HD of creatures. | 2d4 rounds (D) |
| Identify | 1 | Determines properties of magic item. | Instantaneous |
| Jump | 1 | Subject gets bonus on Jump checks. | 1 min./level (D) |
| Mage Armor | 1 | Gives subject +4 armor bonus. | 1 hour/level (D) |
| Magic Aura | 1 | Alters object’s magic aura. | One day/level (D) |
| Magic Missile | 1 | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | Instantaneous |
| Magic Weapon | 1 | Weapon gains +1 bonus. | 1 min./level |
| Mount | 1 | Summons riding horse for 2 hours/level. | 2 hours/level (D) |
| Obscuring Mist | 1 | Fog surrounds you. | 1 min./level |
| Protection from Chaos | 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | 1 min./level (D) |
| Protection from Evil | 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | 1 min./level (D) |
| Protection from Good | 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | 1 min./level (D) |
| Protection from Law | 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | 1 min./level (D) |
| Ray of Enfeeblement | 1 | Ray deals 1d6 +1 per two levels Str damage. | 1 min./level |
| Reduce Person | 1 | Humanoid creature halves in size. | 1 min./level (D) |
| Shield | 1 | Invisible disc gives +4 to AC, blocks magic missiles. | 1 min./level (D) |
| Shocking Grasp | 1 | Touch delivers 1d6/level electricity damage (max 5d6). | Instantaneous |
| Silent Image | 1 | Creates minor illusion of your design. | Concentration |
| Sleep | 1 | Puts 4 HD of creatures into magical slumber. | 1 min./level |
| Summon Monster I | 1 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| True Strike | 1 | +20 on your next attack roll. | See text |
| Unseen Servant | 1 | Invisible force obeys your commands. | 1 hour/level |
| Ventriloquism | 1 | Throws voice for 1 min./level. | 1 min./level (D) |
| Acid Arrow | 2 | Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. | 1 round + 1 round per three levels |
| Alter Self | 2 | Assume form of a similar creature. | 10 min./level (D) |
| Arcane Lock | 2 | Magically locks a portal or chest. | Permanent |
| Bear’s Endurance | 2 | Subject gains +4 to Con for 1 min./level. | 1 min./level |
| Blindness/Deafness | 2 | Makes subject blinded or deafened. | Permanent (D) |
| Blur | 2 | Attacks miss subject 20% of the time. | 1 min./level (D) |
| Bull’s Strength | 2 | Subject gains +4 to Str for 1 min./level. | 1 min./level |
| Cat’s Grace | 2 | Subject gains +4 to Dex for 1 min./level. | 1 min./level |
| Command Undead | 2 | Undead creature obeys your commands. | One day/level |
| Continual Flame | 2 | Makes a permanent, heatless torch. | Permanent |
| Darkness | 2 | 20-ft. radius of supernatural shadow. | 10 min./level (D) |
| Darkvision | 2 | See 60 ft. in total darkness. | 1 hour/level |
| Daze Monster | 2 | Living creature of 6 HD or less loses next action. | 1 round |
| Detect Thoughts | 2 | Allows ‘listening’ to surface thoughts. | Concentration, up to 1 min./level (D) |
| Eagle’s Splendor | 2 | Subject gains +4 to Cha for 1 min./level. | 1 min./level |
| False Life | 2 | Gain 1d10 temporary hp +1/level (max +10). | 1 hour/level or until discharged; see text |
| Flaming Sphere | 2 | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. | 1 round/level |
| Fog Cloud | 2 | Fog obscures vision. | 10 min./level |
| Fox’s Cunning | 2 | Subject gains +4 Int for 1 min./level. | 1 min./level |
| Ghoul Touch | 2 | Paralyzes one subject, which exudes stEnch that makes those nearby sickened. | 1d6+2 rounds |
| Glitterdust | 2 | Blinds creatures, outlines invisible creatures. | 1 round/level |
| Gust of Wind | 2 | Blows away or knocks down smaller creatures. | 1 round |
| Hideous Laughter | 2 | Subject loses actions for 1 round/level. | 1 round/level |
| Hypnotic Pattern | 2 | Fascinates (2d4 + level) HD of creatures. | Concentration + 2 rounds |
| Invisibility | 2 | Subject is invisible for 1 min./level or until it attacks. | 1 min./level (D) |
| Knock | 2 | Opens locked or magically sealed door. | Instantaneous; see text |
| Levitate | 2 | Subject moves up and down at your direction. | 1 min./level (D) |
| Locate Object | 2 | Senses direction toward object (specific or type). | 1 min./level |
| Magic Mouth | 2 | Speaks once when triggered. | Permanent until discharged |
| Minor Image | 2 | As silent image, plus some sound. | Concentration +2 rounds |
| Mirror Image | 2 | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). | 1 min./level (D) |
| Misdirection | 2 | Misleads divinations for one creature or object. | 1 hour/level |
| Obscure Object | 2 | Masks object against scrying. | 8 hours (D) |
| Owl’s Wisdom | 2 | Subject gains +4 to Wis for 1 min./level. | 1 min./level |
| Phantom Trap | 2 | Makes item seem trapped. | Permanent (D) |
| Protection from Arrows | 2 | Subject immune to most ranged attacks. | 1 hour/level or until discharged |
| Pyrotechnics | 2 | Turns fire into blinding light or choking smoke. | 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text |
| Resist Energy | 2 | Ignores first 10 (or more) points of damage/attack from specified energy type. | 10 min./level |
| Rope Trick | 2 | As many as eight creatures hide in extradimensional space. | 1 hour/level (D) |
| Scare | 2 | Panics creatures of less than 6 HD. | 1 round/level or 1 round; see text for cause fear |
| Scorching Ray | 2 | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). | Instantaneous |
| See Invisibility | 2 | Reveals invisible creatures or objects. | 10 min./level (D) |
| Shatter | 2 | Sonic vibration damages objects or crystalline creatures. | Instantaneous |
| Spectral Hand | 2 | Creates disembodied glowing hand to deliver touch attacks. | 1 min./level (D) |
| Spider Climb | 2 | Grants ability to walk on walls and ceilings. | 10 min./level |
| Summon Monster II | 2 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Summon Swarm | 2 | Summons swarm of bats, rats, or spiders. | Concentration + 2 rounds |
| Touch of Idiocy | 2 | Subject takes 1d6 points of Int, Wis, and Cha damage. | 10 min./level |
| Web | 2 | Fills 20-ft. -radius spread with sticky spiderwebs. | 10 min./level (D) |
| Whispering Wind | 2 | Sends a short message 1 mile/level. | No more than 1 hour/level or until discharged (destination is reached) |
| Arcane Sight | 3 | Magical auras become visible to you. | 1 min./level (D) |
| Blacklight | 3 | 1 round/level (D) | |
| Blink | 3 | You randomly vanish and reappear for 1 round/level. | 1 round/level (D) |
| Clairaudience/Clairvoyance | 3 | Hear or see at a distance for 1 min./level. | 1 min./level (D) |
| Daylight | 3 | 60-ft. radius of bright light. | 10 min./level (D) |
| Deep Slumber | 3 | Puts 10 HD of creatures to sleep. | 1 min./level |
| Dispel Magic | 3 | Cancels magical spells and effects. | Instantaneous |
| Displacement | 3 | Attacks miss subject 50%. | 1 round/level (D) |
| Explosive Runes | 3 | Deals 6d6 damage when read. | Permanent until discharged (D) |
| Fireball | 3 | 1d6 damage per level, 20-ft. radius. | Instantaneous |
| Flame Arrow | 3 | Arrows deal +1d6 fire damage. | 10 min./level |
| Fly | 3 | Subject flies at speed of 60 ft. | 1 min./level |
| Gaseous Form | 3 | Subject becomes insubstantial and can fly slowly. | 2 min./level (D) |
| Gentle Repose | 3 | Preserves one corpse. | One day/level |
| Halt Undead | 3 | Immobilizes undead for 1 round/level. | 1 round/level |
| Haste | 3 | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | 1 round/level |
| Heroism | 3 | Gives +2 bonus on attack rolls, saves, skill checks. | 10 min./level |
| Hold Person | 3 | Paralyzes one humanoid for 1 round/level. | 1 round/level (D); see text |
| Illusory Script | 3 | Only intended reader can decipher. | One day/level (D) |
| Invisibility Sphere | 3 | Makes everyone within 10 ft. invisible. | 1 min./level (D) |
| Keen Edge | 3 | Doubles normal weapon’s threat range. | 10 min./level |
| Lightning Bolt | 3 | Electricity deals 1d6/level damage. | Instantaneous |
| Magic Circle Against Chaos | 3 | As protection spells, but 10-ft. radius and 10 min./level. | 10 min./level |
| Magic Circle Against Evil | 3 | As protection spells, but 10-ft. radius and 10 min./level. | 10 min./level |
| Magic Circle Against Good | 3 | As protection spells, but 10-ft. radius and 10 min./level. | 10 min./level |
| Magic Circle Against Law | 3 | As protection spells, but 10-ft. radius and 10 min./level. | 10 min./level |
| Magic Weapon, Greater | 3 | +1/four levels (max +5). | 1 hour/level |
| Major Image | 3 | As silent image, plus sound, smell and thermal effects. | Concentration + 3 rounds |
| Nondetection | 3 | Hides subject from divination, scrying. | 1 hour/level |
| Phantom Steed | 3 | Magic horse appears for 1 hour/level. | 1 hour/level (D) |
| Protection from Energy | 3 | Absorb 12 points/level of damage from one kind of energy. | 10 min./level or until discharged |
| Rage | 3 | Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC. | Concentration + 1 round/level (D) |
| Ray of Exhaustion | 3 | Ray makes subject exhausted. | 1 min./level |
| Secret Page | 3 | Changes one page to hide its real content. | Permanent |
| Sepia Snake Sigil | 3 | Creates text symbol that immobilizes reader. | Permanent or until discharged; until released or 1d4 days + one day/level; see text |
| Shrink Item | 3 | Object shrinks to one-sixteenth size. | One day/level; see text |
| Sleet Storm | 3 | Hampers vision and movement. | 1 round/level |
| Slow | 3 | One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. | 1 round/level |
| Stinking Cloud | 3 | Nauseating vapors, 1 round/level. | 1 round/level |
| Suggestion | 3 | Compels subject to follow stated course of action. | 1 hour/level or until completed |
| Summon Monster III | 3 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Telepathic Bond, Lesser | 3 | As telepathic bond, but you and one other creature. | 10 min./level |
| Tiny Hut | 3 | Creates shelter for ten creatures. | 2 hours/level (D) |
| Tongues | 3 | Speak any language. | 10 min./level |
| Vampiric Touch | 3 | Touch deals 1d6/two levels damage; caster gains damage as hp. | Instantaneous/1 hour; see text |
| Water Breathing | 3 | Subjects can breathe underwater. | 2 hours/level; see text |
| Wind Wall | 3 | Deflects arrows, smaller creatures, and gases. | 1 round/level |
| Animate Dead | 4 | Creates undead skeletons and zombies. | Instantaneous |
| Arcane Eye | 4 | Invisible floating eye moves 30 ft./round. | 1 min./level (D) |
| Bestow Curse | 4 | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. | Permanent |
| Black Tentacles | 4 | Tentacles grapple all within 20 ft. spread. | 1 round/level (D) |
| Charm Monster | 4 | Makes monster believe it is your ally. | One day/level |
| Confusion | 4 | Subjects behave oddly for 1 round/level. | 1 round/level |
| Contagion | 4 | Infects subject with chosen disease. | Instantaneous |
| Crushing Despair | 4 | Subjects take -2 on attack rolls, damage rolls, saves, and checks. | 1 min./level |
| Detect Scrying | 4 | Alerts you of magical eavesdropping. | 24 hours |
| Dimensional Anchor | 4 | Bars extradimensional movement. | 1 min./level |
| Dimension Door | 4 | Teleports you short distance. | Instantaneous |
| Dweomer of Transference | 4 | Convert spellcasting into psionic power points. | 1 round/level |
| Enervation | 4 | Subject gains 1d4 negative levels. | Instantaneous |
| Enlarge Person, Mass | 4 | Enlarges several creatures. | 1 min./level (D) |
| Fear | 4 | Subjects within cone flee for 1 round/level. | 1 round/level or 1 round; see text |
| Fire Shield | 4 | Creatures attacking you take fire damage; you’re protected from heat or cold. | 1 round/level (D) |
| Fire Trap | 4 | Opened object deals 1d4 damage +1/level. | Permanent until discharged (D) |
| Geas, Lesser | 4 | Commands subject of 7 HD or less. | One day/level or until discharged (D) |
| Globe of Invulnerability, Lesser | 4 | Stops 1st- through 3rd-level spell effects. | 1 round/level (D) |
| Hallucinatory Terrain | 4 | Makes one type of terrain appear like another (field into forest, or the like). | 2 hours/level (D) |
| Ice Storm | 4 | Hail deals 5d6 damage in cylinder 40 ft. across. | 1 full round |
| Illusory Wall | 4 | Wall, floor, or ceiling looks real, but anything can pass through. | Permanent |
| Invisibility, Greater | 4 | As invisibility, but subject can attack and stay invisible. | 1 round/level (D) |
| Locate Creature | 4 | Indicates direction to familiar creature. | 10 min./level |
| Minor Creation | 4 | Creates one cloth or wood object. | 1 hour/level (D) |
| Mnemonic Enhancer | 4 | Wizard only. Prepares extra spells or retains one just cast. | Instantaneous |
| Phantasmal Killer | 4 | Fearsome illusion kills subject or deals 3d6 damage. | Instantaneous |
| Polymorph | 4 | Gives one willing subject a new form. | 1 min./level (D) |
| Rainbow Pattern | 4 | Lights fascinate 24 HD of creatures. | Concentration +1 round/level (D) |
| Reduce Person, Mass | 4 | Reduces several creatures. | 1 min./level (D) |
| Remove Curse | 4 | Frees object or person from curse. | Instantaneous |
| Resilient Sphere | 4 | Force globe protects but traps one subject. | 1 min./level (D) |
| Scrying | 4 | Spies on subject from a distance. | 1 min./level |
| Secure Shelter | 4 | Creates sturdy cottage. | 2 hours/level (D) |
| Shadow Conjuration | 4 | Mimics conjuration below 4th level, but only 20% real. | See text |
| Shout | 4 | Deafens all within cone and deals 5d6 sonic damage. | Instantaneous |
| Solid Fog | 4 | Blocks vision and slows movement. | 1 min./level |
| Stone Shape | 4 | Sculpts stone into any shape. | Instantaneous |
| Stoneskin | 4 | Ignore 10 points of damage per attack. | 10 min./level or until discharged |
| Summon Monster IV | 4 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Wall of Fire | 4 | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | Concentration + 1 round/level |
| Wall of Ice | 4 | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. | 1 min./level |
| Animal Growth | 5 | One animal/two levels doubles in size. | 1 min./level |
| Baleful Polymorph | 5 | Transforms subject into harmless animal. | Permanent |
| Blight | 5 | Withers one plant or deals 1d6/level damage to plant creature. | Instantaneous |
| Break Enchantment | 5 | Frees subjects from enchantments, alterations, curses, and petrification. | Instantaneous |
| Cloudkill | 5 | Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. | 1 min./level |
| Cone of Cold | 5 | 1d6/level cold damage. | Instantaneous |
| Contact Other Plane | 5 | Lets you ask question of extraplanar entity. | Concentration |
| Dismissal | 5 | Forces a creature to return to native plane. | Instantaneous |
| Dominate Person | 5 | Controls humanoid telepathically. | One day/level |
| Dream | 5 | Sends message to anyone sleeping. | See text |
| Fabricate | 5 | Transforms raw materials into finished items. | Instantaneous |
| False Vision | 5 | Fools scrying with an illusion. | 1 hour/level (D) |
| Feeblemind | 5 | Subject’s Int and Cha drop to 1. | Instantaneous |
| Hold Monster | 5 | As hold person, but any creature. | 1 round/level (D); see text |
| Interposing Hand | 5 | Hand provides cover against one opponent. | 1 round/level (D) |
| Mage’s Faithful Hound | 5 | Phantom dog can guard, attack. | 1 hour/caster level or until discharged, then 1 round/caster level; see text |
| Mage’s Private Sanctum | 5 | Prevents anyone from viewing or scrying an area for 24 hours. | 24 hours (D) |
| Magic Jar | 5 | Enables possession of another creature. | 1 hour/level or until you return to your body |
| Major Creation | 5 | As minor creation, plus stone and metal. | See text |
| Mind Fog | 5 | Subjects in fog get -10 to Wis and Will checks. | 30 minutes and 2d6 rounds; see text |
| Mirage Arcana | 5 | As hallucinatory terrain, plus structures. | Concentration +1 hour/level (D) |
| Nightmare | 5 | Sends vision dealing 1d10 damage, fatigue. | Instantaneous |
| Overland Flight | 5 | You fly at a speed of 40 ft. and can hustle over long distances. | 1 hour/level |
| Passwall | 5 | Creates passage through wood or stone wall. | 1 hour/level (D) |
| Permanency | 5 | Makes certain spells permanent. | Permanent; see text |
| Persistent Image | 5 | As major image, but no concentration required. | 1 min./level (D) |
| Planar Binding, Lesser | 5 | Traps extraplanar creature of 6 HD or less until it performs a task. | Instantaneous |
| Prying Eyes | 5 | 1d4 +1/level floating eyes scout for you. | 1 hour/level; see text (D) |
| Psychic Turmoil | 5 | Invisible field leeches psionic power points away. | 1 round/level |
| Secret Chest | 5 | Hides expensive chest on Ethereal Plane; you retrieve it at will. | Sixty days or until discharged |
| Seeming | 5 | Changes appearance of one person per two levels. | 12 hours (D) |
| Sending | 5 | Delivers short message anywhere, instantly. | 1 round; see text |
| Shadow Evocation | 5 | Mimics evocation below 5th level, but only 20% real. | See text |
| Summon Monster V | 5 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Symbol of Pain | 5 | Triggered rune wracks nearby creatures with pain. | See text |
| Symbol of Sleep | 5 | Triggered rune puts nearby creatures into catatonic slumber. | See text |
| Telekinesis | 5 | Moves object, attacks creature, or hurls object or creature. | Concentration (up to 1 round/level) or instantaneous; see text |
| Telepathic Bond | 5 | Link lets allies communicate. | 10 min./level (D) |
| Teleport | 5 | Instantly transports you as far as 100 miles/level. | Instantaneous |
| Transmute Mud to Rock | 5 | Transforms two 10-ft. cubes per level. | Permanent |
| Transmute Rock to Mud | 5 | Transforms two 10-ft. cubes per level. | Permanent; see text |
| Wall of Force | 5 | Wall is immune to damage. | 1 round /level (D) |
| Wall of Stone | 5 | Creates a stone wall that can be shaped. | Instantaneous |
| Waves of Fatigue | 5 | Several targets become fatigued. | Instantaneous |
| Acid Fog | 6 | Fog deals acid damage. | 1 round/level |
| Analyze Dweomer | 6 | Reveals magical aspects of subject. | 1 round/level (D) |
| Antimagic Field | 6 | Negates magic within 10 ft. | 10 min./level (D) |
| Bear’s Endurance, Mass | 6 | As bear’s endurance, affects one subject/level. | 1 min./level |
| Bull’s Strength, Mass | 6 | As bull’s strength, affects one subject/level. | 1 min./level |
| Cat’s Grace, Mass | 6 | As cat’s grace, affects one subject/level. | 1 min./level |
| Chain Lightning | 6 | 1d6/level damage; 1 secondary bolt/level each deals half damage. | Instantaneous |
| Circle of Death | 6 | Kills 1d4/level HD of creatures. | Instantaneous |
| Contingency | 6 | Sets trigger condition for another spell. | One day/level (D) or until discharged |
| Control Water | 6 | Raises or lowers bodies of water. | 10 min./level (D) |
| Create Undead | 6 | Creates ghouls, ghasts, mummies, or mohrgs. | Instantaneous |
| Disintegrate | 6 | Makes one creature or object vanish. | Instantaneous |
| Dispel Magic, Greater | 6 | As dispel magic, but +20 on check. | Instantaneous |
| Eagle’s Splendor, Mass | 6 | As eagle’s splendor, affects one subject/level. | 1 min./level |
| Eyebite | 6 | Target becomes panicked, sickened, and comatose. | 1 round per three levels; see text |
| Flesh to Stone | 6 | Turns subject creature into statue. | Instantaneous |
| Forceful Hand | 6 | Hand pushes creatures away. | 1 round/level (D) |
| Fox’s Cunning, Mass | 6 | As fox’s cunning, affects one subject/level. | 1 min./level |
| Freezing Sphere | 6 | Freezes water or deals cold damage. | Instantaneous or 1 round/level; see text |
| Geas/Quest | 6 | As lesser geas, plus it affects any creature. | One day/level or until discharged (D) |
| Globe of Invulnerability | 6 | As lesser globe of invulnerability, plus 4th-level spell effects. | 1 round/level (D) |
| Guards and Wards | 6 | Array of magic effects protect area. | 2 hours/level (D) |
| Hardening | 6 | Permanent | |
| Heroism, Greater | 6 | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. | 1 min./level |
| Legend Lore | 6 | Lets you learn tales about a person, place, or thing. | See text |
| Mage’s Lucubration | 6 | Wizard only. Recalls spell of 5th level or lower. | Instantaneous |
| Mental Pinnacle | 6 | You gain the mental powers of a psion. | 1 round/level |
| Mislead | 6 | Turns you invisible and creates illusory double. | 1 round/level (D) and concentration + 3 rounds; see text |
| Move Earth | 6 | Digs trenches and build hills. | Instantaneous |
| Owl’s Wisdom, Mass | 6 | As owl’s wisdom, affects one subject/level. | 1 min./level |
| Permanent Image | 6 | Includes sight, sound, and smell. | Permanent (D) |
| Planar Binding | 6 | As lesser planar binding, but up to 12 HD. | Instantaneous |
| Probe Thoughts | 6 | Read subject’s memories, one question/round. | Concentration |
| Programmed Image | 6 | As major image, plus triggered by event. | Permanent until triggered, then 1 round/level |
| Repulsion | 6 | Creatures can’t approach you. | 1 round/level (D) |
| Shadow Walk | 6 | Step into shadow to travel rapidly. | 1 hour/level (D) |
| Stone to Flesh | 6 | Restores petrified creature. | Instantaneous |
| Suggestion, Mass | 6 | As suggestion, plus one subject/level. | 1 hour/level or until completed |
| Summon Monster VI | 6 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Symbol of Fear | 6 | Triggered rune panics nearby creatures. | See text |
| Symbol of Persuasion | 6 | Triggered rune charms nearby creatures. | See text |
| Transformation | 6 | You gain combat bonuses. | 1 round/level |
| True Seeing | 6 | Lets you see all things as they really are. | 1 min./level |
| Undeath to Death | 6 | Destroys 1d4/level HD of undead (max 20d4). | Instantaneous |
| Undeath to Death | 6 | Destroys 1d4/level HD of undead (max 20d4). | Instantaneous |
| Veil | 6 | Changes appearance of group of creatures. | Concentration + 1 hour/level (D) |
| Wall of Iron | 6 | 30 hp/four levels; can topple onto foes. | Instantaneous |
| Arcane Sight, Greater | 7 | As arcane sight, but also reveals magic effects on creatures and objects. | 1 min./level (D) |
| Banishment | 7 | Banishes 2 HD/level of extraplanar creatures. | Instantaneous |
| Control Undead | 7 | Undead don’t attack you while under your command. | 1 min./level |
| Control Weather | 7 | Changes weather in local area. | 4d12 hours; see text |
| Delayed Blast Fireball | 7 | 1d6/level fire damage; you can postpone blast for 5 rounds. | 5 rounds or less; see text |
| Ethereal Jaunt | 7 | You become ethereal for 1 round/level. | 1 round/level (D) |
| Finger of Death | 7 | Kills one subject. | Instantaneous |
| Forcecage | 7 | Cube or cage of force imprisons all inside. | 2 hours/level (D) |
| Grasping Hand | 7 | Hand provides cover, pushes, or grapples. | 1 round/level (D) |
| Hold Person, Mass | 7 | As hold person, but all within 30 ft. | 1 round/level (D); see text |
| Insanity | 7 | Subject suffers continuous confusion. | Instantaneous |
| Instant Summons | 7 | Prepared object appears in your hand. | Permanent until discharged |
| Invisibility, Mass | 7 | As invisibility, but affects all in range. | 1 min./level (D) |
| Limited Wish | 7 | Alters reality-within spell limits. | See text |
| Mage’s Magnificent Mansion | 7 | Door leads to extradimensional mansion. | 2 hours/level (D) |
| Mage’s Sword | 7 | Floating magic blade strikes opponents. | 1 round/level (D) |
| Phase Door | 7 | Creates an invisible passage through wood or stone. | One usage per two levels |
| Plane Shift | 7 | As many as eight subjects travel to another plane. | Instantaneous |
| Power Word Blind | 7 | Blinds creature with 200 hp or less. | See text |
| Prismatic Spray | 7 | Rays hit subjects with variety of effects. | Instantaneous |
| Project Image | 7 | Illusory double can talk and cast spells. | 1 round/level (D) |
| Psychic Turmoil, Greater | 7 | As psychic turmoil, but you gain power points as temporary hit points. | 1 round/level |
| Reverse Gravity | 7 | Objects and creatures fall upward. | 1 round/level (D) |
| Scrying, Greater | 7 | As scrying, but faster and longer. | 1 hour/level |
| Sequester | 7 | Subject is invisible to sight and scrying; renders creature comatose. | One day/level (D) |
| Shadow Conjuration, Greater | 7 | As shadow conjuration, but up to 6th level and 60% real. | See text |
| Simulacrum | 7 | Creates partially real double of a creature. | Instantaneous |
| Spell Turning | 7 | Reflect 1d4+6 spell levels back at caster. | Until expended or 10 min./level |
| Statue | 7 | Subject can become a statue at will. | 1 hour/level (D) |
| Summon Monster VII | 7 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Symbol of Stunning | 7 | Triggered rune stuns nearby creatures. | See text |
| Symbol of Weakness | 7 | Triggered rune weakens nearby creatures. | See text |
| Teleport, Greater | 7 | As teleport, but no range limit and no off-target arrival. | Instantaneous |
| Teleport Object | 7 | As teleport, but affects a touched object. | Instantaneous |
| Vision | 7 | As legend lore, but quicker and strenuous. | See text |
| Waves of Exhaustion | 7 | Several targets become exhausted. | Instantaneous |
| Antipathy | 8 | Object or location affected by spell repels certain creatures. | 2 hours/level (D) |
| Binding | 8 | Utilizes an array of techniques to imprison a creature. | See text (D) |
| Charm Monster, Mass | 8 | As charm monster, but all within 30 ft. | One day/level |
| Clenched Fist | 8 | Large hand provides cover, pushes, or attacks your foes. | 1 round/level (D) |
| Clone | 8 | Duplicate awakens when original dies. | Instantaneous |
| Create Greater Undead | 8 | Create shadows, wraiths, spectres, or devourers. | Instantaneous |
| Demand | 8 | As sending, plus you can send suggestion. | 1 round; see text |
| Dimensional Lock | 8 | Teleportation and interplanar travel blocked for one day/level. | One day/level |
| Discern Location | 8 | Reveals exact location of creature or object. | Instantaneous |
| Horrid Wilting | 8 | Deals 1d6/level damage within 30 ft. | Instantaneous |
| Incendiary Cloud | 8 | Cloud deals 4d6 fire damage/round. | 1 round/level |
| Iron Body | 8 | Your body becomes living iron. | 1 min./level (D) |
| Irresistible Dance | 8 | Forces subject to dance. | 1d4+1 rounds |
| Maddening Scream | 8 | 1d4+1 rounds | |
| Maze | 8 | Traps subject in extradimensional maze. | See text |
| Mind Blank | 8 | Subject is immune to mental/emotional magic and scrying. | 24 hours |
| Moment of Prescience | 8 | You gain insight bonus on single attack roll, check, or save. | 1 hour/level or until discharged |
| Planar Binding, Greater | 8 | As lesser planar binding, but up to 18 HD. | Instantaneous |
| Polar Ray | 8 | Ranged touch attack deals 1d6/level cold damage. | Instantaneous |
| Polymorph Any Object | 8 | Changes any subject into anything else. | See text |
| Power Word Stun | 8 | Stuns creature with 150 hp or less. | See text |
| Prismatic Wall | 8 | Wall’s colors have array of effects. | 10 min./level (D) |
| Protection from Spells | 8 | Confers +8 resistance bonus. | 10 min./level |
| Prying Eyes, Greater | 8 | As prying eyes, but eyes have true seeing. | 1 hour/level; see text (D) |
| Scintillating Pattern | 8 | Twisting colors confuse, stun, or render unconscious. | Concentration + 2 rounds |
| Screen | 8 | Illusion hides area from vision, scrying. | 24 hours |
| Shadow Evocation, Greater | 8 | As shadow evocation, but up to 7th level and 60% real. | See text |
| Shout, Greater | 8 | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. | Instantaneous |
| Summon Monster VIII | 8 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Sunburst | 8 | Blinds all within 10 ft., deals 6d6 damage. | Instantaneous |
| Symbol of Death | 8 | Triggered rune slays nearby creatures. | See text |
| Symbol of Insanity | 8 | Triggered rune renders nearby creatures insane. | See text |
| Sympathy | 8 | Object or location attracts certain creatures. | 2 hours/level (D) |
| Telekinetic Sphere | 8 | As resilient sphere, but you move sphere telekinetically. | 1 min./level (D) |
| Temporal Stasis | 8 | Puts subject into suspended animation. | Permanent |
| Trap the Soul | 8 | Imprisons subject within gem. | Permanent; see text |
| Astral Projection | 9 | Projects you and companions onto Astral Plane. | See text |
| Crushing Hand | 9 | Large hand provides cover, pushes, or crushes your foes. | 1 round/level (D) |
| Dominate Monster | 9 | As dominate person, but any creature. | One day/level |
| Energy Drain | 9 | Subject gains 2d4 negative levels. | Instantaneous |
| Etherealness | 9 | Travel to Ethereal Plane with companions. | 1 min./level (D) |
| Foresight | 9 | ‘Sixth sense’ warns of impending danger. | 10 min./level |
| Freedom | 9 | Releases creature from imprisonment. | Instantaneous |
| Gate | 9 | Connects two planes for travel or summoning. | Instantaneous or concentration (up to 1 round/level); see text |
| Genesis | 9 | Instantaneous | |
| Hold Monster, Mass | 9 | As hold monster, but all within 30 ft. | 1 round/level (D); see text |
| Imprisonment | 9 | Entombs subject beneath the earth. | Instantaneous |
| Mage’s Disjunction | 9 | Dispels magic, disenchants magic items. | Instantaneous |
| Meteor Swarm | 9 | Four exploding spheres each deal 6d6 fire damage. | Instantaneous |
| Power Word Kill | 9 | Kills one creature with 100 hp or less. | Instantaneous |
| Prismatic Sphere | 9 | As prismatic wall, but surrounds on all sides. | 10 min./level (D) |
| Refuge | 9 | Alters item to transport its possessor to you. | Permanent until discharged |
| Shades | 9 | As shadow conjuration, but up to 8th level and 80% real. | See text |
| Shapechange | 9 | Transforms you into any creature, and change forms once per round. | 10 min./level (D) |
| Soul Bind | 9 | Traps newly dead soul to prevent resurrection. | Permanent |
| Summon Monster IX | 9 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Teleportation Circle | 9 | Circle teleports any creature inside to designated spot. | 10 min./level (D) |
| Time Stop | 9 | You act freely for 1d4+1 rounds. | 1d4+1 rounds (apparent time); see text |
| Wail of the Banshee | 9 | Kills one creature/level. | Instantaneous |
| Weird | 9 | As phantasmal killer, but affects all within 30 ft. | Instantaneous |
| Wish | 9 | As limited wish, but with fewer limits. | See text |
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