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In discussing Magic Attacks vis-a-vis microlite20/74's "Magic Attack" mechanic, the subject of "natural 1s/20s" came up. If you are performing a Magic Attack (that subject itself has caused a bit of discussion when/how to use in the microlite forums), and the player rolls a natural 1/20, the GM might decide to invoke a houserule of fumble/critical hit.

This opens up a HUGE amount of possibility, especially depending on how the GM approaches the use of magic in his/her campaign. Is magic like 'technology' and more of a tool, rather than a force to be reckoned with? Is magic a wild and unnatural thing, and the possibility of a fumble could be an Ultimate Bad Thing and a critical hit an Ultimate Yesss-I-Feel-The-Power! moment?

I did a quick search on Google (fumble spell chart) and found this interesting set of weapon/magic fumble/critical charts (Microsoft Word Document) by David Nihsen. I've copied them locally, in case his server or this link ever dies, but in case I want to indulge the Great RNG in its Divine Randomness, these charts are very thought provoking! Not all of the mechanics are quickly translated to m20/74, but they give a lot of options towards your own fumble ideas.

91-98 Magic shoots out of caster’s nose like a sneeze. Caster loses nose. CHR is at 10%.

Bwah!

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You're welcome! That's the great part of looking around for various resources/inspiration - you'll never know what you find. I'm still chuckling over the image of a Harry Potter type shooting Avada-Kevadra out his nose, blowing it off and the missed spell sailing over the target's head, but the nose remnants splattering all over the target.

Mage: Avadra.. KACHOOO-BLOOEY!
Target: Oh no, you just didn't!

-- Chgowiz
If you're in the dark, beware the grue!

Wow. Not sure what to say. Ironwood was a labor of love with my friends and I and I haven't done much with it for a little while. And by little while I mean years.

If these charts help you out by all means take them and use them.

The thought processes behind this is that in most systems there are ways to have combat crits/fumbles but there's never any for magical combat.

In my mind (when making Ironwood) mages are wielding massive amounts of eldritch power and sometimes the power may get away from them a bit. So we postulated: What happens in these cases. Thus the magical attack/fumble tables were born.

If you have questions about it or want help translating it, send me an email.