Freakin' Swarm of Kobolds Level 1 Elite Skirmisher
Large Natural Humanoid (reptile, swarm) XP 200
Initiative +5 Senses Perception +0; darkvision
HP 46; Bloodied 23
AC 15; Fortitude 11, Reflex 14, Will 13
Vulnerable 10 close and area attacks
Saving Throws +2
Speed 6
Action Points 1
M Spear (Standard; at-will) ♦ Weapon
+6 vs. AC; 1d8 damage
M Swarm Attack (Free; at-will) ♦ Aura 1
The kobold swarm makes a basic melee attack as a free action against each enemy that begins its turn in the aura.
Swarm Defences
A kobold swarm takes half damage from melee and ranged attacks. It is immune to forced movement (pull, push and slide) caused by such attacks.
Swarm Movement
The kobold swarm can enter or move through an enemy's space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by a swarm, but the space occupied by the swarm is considered difficult terrain, and doing so provokes an opportunity attack. A swarm can squeeze through any opening large enough to accomodate even one of its constituent creatures, i.e. it counts as two sizes smaller for the purpose of squeezing.
Combat Advantage
The kobold swarm deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Mob Attack
The kobold swarm gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (Minor; at-will)
The kobold shifts 1 square as a minor action.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, draconic
Skills Acrobatics +7, Stealth +9, Thievery +9
Str 8 (-1) Dex 16 (+3) Wis 10 (+0)
Con 11 (+0) Int 6 (-2) Cha 15 (+2)
Equipment hide armor, spear