| Initiative +5 |
Senses Perception +0; darkvision |
|
| AC 15; Fortitude 11, Reflex 14, Will 13 |
| Vulnerable 10 close and area attacks |
| The kobold swarm makes a basic melee attack as a free action against each enemy that begins its turn in the aura. |
| A kobold swarm takes half damage from melee and ranged attacks. It is immune to forced movement (pull, push and slide) caused by such attacks. |
| The kobold swarm can enter or move through an enemy's space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by a swarm, but the space occupied by the swarm is considered difficult terrain, and doing so provokes an opportunity attack. A swarm can squeeze through any opening large enough to accomodate even one of its constituent creatures, i.e. it counts as two sizes smaller for the purpose of squeezing. |
| The kobold swarm deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. |
| The kobold swarm gains a +1 bonus to attack rolls per kobold ally adjacent to the target. |
| The kobold shifts 1 square as a minor action. |
| The kobold gains a +2 bonus to all defenses against traps. |