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Ultramicrolite20

This is Microlite20 boiled down even further. It’s suitable for gaming while out walking (much like SHERPA) or when you’ve forgotten your gamebooks. There are no magic rules provided; either run a no magic game, make spellcasting something only NPCs can do or use the Open Ended Magic System.

There are 3 stats - STR, DEX, MIND. Share a total of five points between them with a maximum of 4 in one. You can reduce one stat to -1 to get an extra point. These are your stat bonuses.

Choose one skill group (Physical, Subterfuge, Communication or Knowledge). Your character is at +4 to do anything relating to that skill group. Everything else is +1.

Actions are resolved by rolling 1d20+skill+relevant stat bonus. Roll equal or higher than the given Difficulty Class (DC) or higher than the opponent’s skill roll to succeed.

Combat is resolved using Physical+STR bonus (for melee) or Physical+DEX (for ranged). The DC is the opponent’s Armour Class. This is 10+DEX bonus+Armour. Leather is +3, Chain is +4, Plate is +5. A shield can add a further +1.

If you get hit three times in a single combat encounter, you’re unconscious. Roll phys+STR DC15 to survive. Larger critters can take more hits before dying; that’s up to the GM.

If you survive ten combats, add one to all of your skills.

Microlite20 Spacecraft

Contributed by Darth Cestual.

These are ship creation rules based around Microlite20 character creation rules. Please keep in mind that I have none of the D20 Future or any of the D20 Star Wars books,(as shame I know) so I’ve been kinda winging it basing my options on how M20 has developed thus far. So on that note, I wholeheartedly welcome other, more informed conversions for space goodies into M20.
Ship stats do NOT directly translate to character stats. Should it be needed, such as strafing a battlefield of infantry troops, or an orbital bombardment, roll the effects as normal, then multiply by 10.

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