House Rules
SwordMagi wield light and one-handed weapons and cast a limited selection of spells. Choose either a +2 bonus to Physical and +1 to Mind, or a +1 bonus to Physical and +2 to Mind. They can cast all 0-level arcane spells, and choose 3 arcane spells per spell level up to a maximum of 5th level spells. Once selected, those spells cannot be changed. Unlike regular spellcasters, they cannot choose one 'signature' spell for reduced HP cost. They wear light armor until 10th level, when medium armor can be used.
Contributed By DonFerren
- By furashgf at 07/31/2008 - 02:33
- Classes
Contributed by Darth Cestual.
This list is based on the Gamma World 4th edition Base Animal Stock list and by no means complete, but does provide a wide variety of animal PC options. The animals presented here are assumed to be medium sized, unless stated otherwise, be of a general humanoid/bipedal form, and able to use most weapons and tools used by other human/demihuman races. Animals with the Aquatic mutation are considered to be adapted for land dwelling, and capable of surviving both in and out of the water. Other natural abilities will be listed as per Microlite20 Mutations.
Microlite20 is aimed at being a low-magic (and therefore low-maintenance) rules set. The trade-off is that a Mage can cast lots of low-level spells (compared to a core D&D Wizard), but fewer high-level spells. This should be suitable for most styles of play, but if you prefer Magi to be more flexible at higher levels then change the spell costs by shifting them to the right.
A variant magic system inspired by FUDGE Four-by-Five magic, Ars Magica, Harry Potter and the Belgariad.
Quote:
“My friend, magic is not stored in pretty book or scrolls. It is the power of the Will and the Word. Your Will take times to perfect and control; you follow your own path in it’s mastery. The Words can only be taught. There are only nine Words of Power, but they may take an age to fully comprehend their meaning. Often, the Will breaks before the Nine are found. Do you have the power. Well, do you boy?”
| Name |
Level |
Description |
Duration |
| Create Water |
0 |
Creates 2 gallons/level of pure water. |
Instantaneous |
| Cure Minor Wounds |
0 |
Cures 1 point of damage. |
Instantaneous |
| Detect Magic |
0 |
Detects spells and magic items within 60 ft. |
Concentration, up to 1 min./level (D) |
| Detect Poison |
0 |
Detects poison in one creature or small object. |
Instantaneous |
| Guidance |
0 |
+1 on one attack roll, saving throw, or skill check. |
1 minute or until discharged |
| Inflict Minor Wounds |
0 |
Touch attack, 1 point of damage. |
Instantaneous |
| Name |
Level |
Description |
Duration |
| Acid Splash |
0 |
Orb deals 1d3 acid damage. |
Instantaneous |
| Arcane Mark |
0 |
Inscribes a personal rune (visible or invisible). |
Permanent |
| Dancing Lights |
0 |
Creates torches or other lights. |
1 minute (D) |
| Daze |
0 |
Humanoid creature of 4 HD or less loses next action. |
1 round |
| Detect Magic |
0 |
Detects spells and magic items within 60 ft. |
Concentration, up to 1 min./level (D) |
| Detect Poison |
0 |
Detects poison in one creature or small object. |
Instantaneous |
Weapons and Armor are now simplified as generic categories
Weapons
-Unarmed = 1d4
-Light Weapons = 1d6
-Medium Weapons = 1d8
-Heavy Weapons = 1d10
Armor
-Light = +2 AC
-Medium = +4 AC
-Heavy = +6 AC
Shields
Light = +1 AC
Heavy = +2 AC
| Name |
Cost |
| Acid (flask) |
10 gp |
| Alchemist’s fire (flask) |
20 gp |
| Alchemist’s lab |
500 gp |
| Ale, Gallon |
2 sp |
| Ale, Mug |
4 cp |
| Antitoxin (vial) |
50 gp |
| Artisan’s outfit |
1 gp |
| Artisan’s tools |
5 gp |
| Artisan’s tools, masterwork |
55 gp |
| Backpack (empty) |
2 gp |
| Banquet (per person) |
10 gp |
| Barding, Large creature |
x4 |
| Barding, Medium creature |
x2 |
| Barrel (empty) |
2 gp |
| Basket (empty) |
4 sp |
| Bedroll |
1 sp |
| Bell |
1 gp |
| Bit and bridle |
2 gp |
| Blanket, winter |
5 sp |
| Block and tackle |
5 gp |
| Bottle, wine, glass |
2 gp |
| Bread, per loaf |
2 cp |
| Bucket (empty) |
5 sp |
| Caltrops |
1 gp |
| Candle |
1 cp |
| Canvas (sq. yd.) |
1 sp |
| Carriage |
100 gp |
| Cart |
15 gp |
| Case, map or scroll |
1 gp |
| Chain (10 ft.) |
30 gp |
| Chalk, 1 piece |
1 cp |
| Cheese, hunk of |
1 sp |
| Chest (empty) |
2 gp |
| Cleric’s vestments |
5 gp |
| Climber’s kit |
80 gp |
| Cold weather outfit |
8 gp |
| Courtier’s outfit |
30 gp |
| Crowbar |
2 gp |
| Disguise kit |
50 gp |
| Dog, guard |
25 gp |
| Dog, riding |
150 gp |
| Donkey or mule |
8 gp |
| Entertainer’s outfit |
3 gp |
| Everburning torch |
110 gp |
| Explorer’s outfit |
10 gp |
| Feed (per day) |
5 cp |
| Firewood (per day) |
1 cp |
| Fishhook |
1 sp |
| Fishing net, 25 sq. ft. |
4 gp |
| Flask (empty) |
3 cp |
| Flint and steel |
1 gp |
| Galley |
30,000 gp |
| Grappling hook |
1 gp |
| Hammer |
5 sp |
| Healer’s kit |
50 gp |
| Holly and mistletoe |
- |
| Holy symbol, silver |
25 gp |
| Holy symbol, wooden |
1 gp |
| Holy water (flask) |
25 gp |
| Horse, heavy |
200 gp |
| Horse, light |
75 gp |
| Horse, Pony |
30 gp |
| Horse, Warhorse, heavy |
400 gp |
| Horse, Warhorse, light |
150 gp |
| Horse, Warpony |
100 gp |
| Hourglass |
25 gp |
| Ink (1 oz. vial) |
8 gp |
| Inkpen |
1 sp |
| Inn stay (per day), Common |
5 sp |
| Inn stay (per day), Good |
2 gp |
| Inn stay (per day), Poor |
2 sp |
| Jug, clay |
3 cp |
| Keelboat |
3,000 gp |
| Ladder, 10-foot |
5 cp |
| Lamp, common |
1 sp |
| Lantern, bullseye |
12 gp |
| Lantern, hooded |
7 gp |
| Lock, Amazing |
150 gp |
| Lock, Average |
40 gp |
| Lock, Good |
80 gp |
| Lock, Very simple |
20 gp |
| Longship |
10,000 gp |
| Magnifying glass |
100 gp |
| Manacles |
15 gp |
| Manacles, masterwork |
50 gp |
| Meals (per day), Common |
3 sp |
| Meals (per day), Good |
5 sp |
| Meals (per day), Poor |
1 sp |
| Meat, chunk of |
3 sp |
| Mirror, small steel |
10 gp |
| Monk’s outfit |
5 gp |
| Mug/Tankard, clay |
2 cp |
| Musical instrument, common |
5 gp |
| Musical instrument, masterwork |
100 gp |
| Noble’s outfit |
75 gp |
| Oar |
2 gp |
| Oil (1-pint flask) |
1 sp |
| One pig |
3 gp |
| One pound of cinnamon, or one goat |
1 gp |
| One pound of flour, or one chicken |
2 cp |
| One pound of ginger or pepper, or one sheep |
2 gp |
| One pound of gold |
50 gp |
| One pound of iron |
1 sp |
| One pound of platinum |
500 gp |
| One pound of saffron or cloves, or one ox |
15 gp |
| One pound of salt or silver |
5 gp |
| One pound of tobacco or copper |
5 sp |
| One pound of wheat |
1 cp |
| One square yard of linen |
4 gp |
| One square yard of silk, or one cow |
10 gp |
| Paper (sheet) |
4 sp |
| Parchment (sheet) |
2 sp |
| Peasant’s outfit |
1 sp |
| Pick, miner’s |
3 gp |
| Pitcher, clay |
2 cp |
| Piton |
1 sp |
| Pole, 10-foot |
2 sp |
| Pot, iron |
5 sp |
| Pouch, belt (empty) |
1 gp |
| Ram, portable |
10 gp |
| Rations, trail (per day) |
5 sp |
| Rope, hempen (50 ft.) |
1 gp |
| Rope, silk (50 ft.) |
10 gp |
| Rowboat |
50 gp |
| Royal outfit |
200 gp |
| Sack (empty) |
1 sp |
| Saddle, Exotic, Military |
60 gp |
| Saddle, Exotic, Pack |
15 gp |
| Saddle, Exotic, Riding |
30 gp |
| Saddle, Military |
20 gp |
| Saddle, Pack |
5 gp |
| Saddle, Riding |
10 gp |
| Saddlebags |
4 gp |
| Sailing ship |
10,000 gp |
| Scale, merchant’s |
2 gp |
| Scholar’s outfit |
5 gp |
| Sealing wax |
1 gp |
| Sewing needle |
5 sp |
| Signal whistle |
8 sp |
| Signet ring |
5 gp |
| Sled |
20 gp |
| Sledge |
1 gp |
| Smokestick |
20 gp |
| Soap (per lb.) |
5 sp |
| Spade or shovel |
2 gp |
| Spell component pouch |
5 gp |
| Spellbook, wizard’s (blank) |
15 gp |
| Spyglass |
1,000 gp |
| Stabling (per day) |
5 sp |
| Sunrod |
2 gp |
| Tanglefoot bag |
50 gp |
| Tent |
10 gp |
| Thieves’ tools |
30 gp |
| Thieves’ tools, masterwork |
100 gp |
| Thunderstone |
30 gp |
| Tindertwig |
1 gp |
| Tool, masterwork |
50 gp |
| Torch |
1 cp |
| Traveler’s outfit |
1 gp |
| Vial, ink or potion |
1 gp |
| Wagon |
35 gp |
| Warship |
25,000 gp |
| Water clock |
1,000 gp |
| Waterskin |
1 gp |
| Whetstone |
2 cp |
| Wine, Common (pitcher) |
2 sp |
| Wine, Fine (bottle) |
10 gp |
| Name |
Damage |
Cost |
| Axe, orc double |
1d8/1d8 |
60 gp |
| Axe, throwing |
1d6 |
8 gp |
| Battleaxe |
1d8 |
10 gp |
| Bolas |
1d4 |
5 gp |
| Chain, spiked |
2d4 |
25 gp |
| Club |
1d6 |
- |
| Crossbow, hand |
1d4 |
100 gp |
| Crossbow, heavy |
1d10 |
50 gp |
| Crossbow, light |
1d8 |
35 gp |
| Crossbow, repeating heavy |
1d10 |
400 gp |
| Crossbow, repeating light |
1d8 |
250 gp |
| Dagger |
1d4 |
2 gp |
| Dagger, punching |
1d4 |
2 gp |
| Dart |
1d4 |
5 sp |
| Falchion |
2d4 |
75 gp |
| Flail |
1d8 |
8 gp |
| Flail, dire |
1d8/1d8 |
90 gp |
| Flail, heavy |
1d10 |
15 gp |
| Gauntlet |
1d3 |
2 gp |
| Gauntlet, spiked |
1d4 |
5 gp |
| Glaive |
1d10 |
8 gp |
| Greataxe |
1d12 |
20 gp |
| Greatclub |
1d10 |
5 gp |
| Greatsword |
2d6 |
50 gp |
| Guisarme |
2d4 |
9 gp |
| Halberd |
1d10 |
10 gp |
| Hammer, gnome hooked |
1d8/1d6 |
20 gp |
| Hammer, light |
1d4 |
1 gp |
| Handaxe |
1d6 |
6 gp |
| Javelin |
1d6 |
1 gp |
| Kama |
1d6 |
2 gp |
| Kukri |
1d4 |
8 gp |
| Lance |
1d8 |
10 gp |
| Longbow |
1d8 |
75 gp |
| Longbow, composite |
1d8 |
100 gp |
| Longspear |
1d8 |
5 gp |
| Longsword |
1d8 |
15 gp |
| Mace, heavy |
1d8 |
12 gp |
| Mace, light |
1d6 |
5 gp |
| Morningstar |
1d8 |
8 gp |
| Nunchaku |
1d6 |
2 gp |
| Pick, heavy |
1d6 |
8 gp |
| Pick, light |
1d4 |
4 gp |
| Quarterstaff |
1d6/1d6 |
- |
| Ranseur |
2d4 |
10 gp |
| Rapier |
1d6 |
20 gp |
| Sai |
1d4 |
1 gp |
| Sap |
1d6 |
1 gp |
| Scimitar |
1d6 |
15 gp |
| Scythe |
2d4 |
18 gp |
| Shield, heavy |
1d4 |
special |
| Shield, light |
1d3 |
special |
| Shortbow |
1d6 |
30 gp |
| Shortbow, composite |
1d6 |
75 gp |
| Shortspear |
1d6 |
1 gp |
| Shuriken (5) |
1d2 |
1 gp |
| Siangham |
1d6 |
3 gp |
| Sickle |
1d6 |
6 gp |
| Sling |
1d4 |
- |
| Spear |
1d8 |
2 gp |
| Spiked armor |
1d6 |
special |
| Spiked shield, heavy |
1d6 |
special |
| Spiked shield, light |
1d4 |
special |
| Sword, bastard |
1d10 |
35 gp |
| Sword, short |
1d6 |
10 gp |
| Sword, two-bladed |
1d8/1d8 |
100 gp |
| Trident |
1d8 |
15 gp |
| Unarmed strike |
1d3 |
- |
| Urgrosh, dwarven |
1d8/1d6 |
50 gp |
| Waraxe, dwarven |
1d10 |
30 gp |
| Warhammer |
1d8 |
12 gp |
| Whip |
1d3 |
1 gp |
Armour
| Name |
AC |
Cost |
| Padded |
+1 |
5 gp |
| Leather |
+2 |
10 gp |
| Studded leather |
+3 |
25 gp |
| Hide |
+3 |
15 gp |
| Chain shirt |
+4 |
100 gp |
| Scale mail |
+4 |
50 gp |
| Chainmail |
+5 |
150 gp |
| Breastplate |
+5 |
200 gp |
| Splint mail |
+6 |
200 gp |
| Banded mail |
+6 |
250 gp |
| Half-plate |
+7 |
600 gp |
| Full plate |
+8 |
1,500 gp |
Shields
| Name |
AC |
Cost |
| Buckler |
+1 |
15 gp |
| Shield, light wooden |
+1 |
3 gp |
| Shield, light steel |
+1 |
9 gp |
| Shield, heavy wooden |
+2 |
7 gp |
| Shield, heavy steel |
+2 |
20 gp |
| Shield, tower |
+4 |
30 gp |
|
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