House Rules

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SwordMagi

SwordMagi wield light and one-handed weapons and cast a limited selection of spells. Choose either a +2 bonus to Physical and +1 to Mind, or a +1 bonus to Physical and +2 to Mind. They can cast all 0-level arcane spells, and choose 3 arcane spells per spell level up to a maximum of 5th level spells. Once selected, those spells cannot be changed. Unlike regular spellcasters, they cannot choose one 'signature' spell for reduced HP cost. They wear light armor until 10th level, when medium armor can be used.

Contributed By DonFerren

Microlite 20 Anthro Races

Contributed by Darth Cestual.

This list is based on the Gamma World 4th edition Base Animal Stock list and by no means complete, but does provide a wide variety of animal PC options. The animals presented here are assumed to be medium sized, unless stated otherwise, be of a general humanoid/bipedal form, and able to use most weapons and tools used by other human/demihuman races. Animals with the Aquatic mutation are considered to be adapted for land dwelling, and capable of surviving both in and out of the water. Other natural abilities will be listed as per Microlite20 Mutations.

High Magic Spell Costs

Microlite20 is aimed at being a low-magic (and therefore low-maintenance) rules set. The trade-off is that a Mage can cast lots of low-level spells (compared to a core D&D Wizard), but fewer high-level spells. This should be suitable for most styles of play, but if you prefer Magi to be more flexible at higher levels then change the spell costs by shifting them to the right.

Four By Five Magic

A variant magic system inspired by FUDGE Four-by-Five magic, Ars Magica, Harry Potter and the Belgariad.

Quote:

“My friend, magic is not stored in pretty book or scrolls. It is the power of the Will and the Word. Your Will take times to perfect and control; you follow your own path in it’s mastery. The Words can only be taught. There are only nine Words of Power, but they may take an age to fully comprehend their meaning. Often, the Will breaks before the Nine are found. Do you have the power. Well, do you boy?”

Cleric Spell List

Name Level Description Duration
Create Water 0 Creates 2 gallons/level of pure water. Instantaneous
Cure Minor Wounds 0 Cures 1 point of damage. Instantaneous
Detect Magic 0 Detects spells and magic items within 60 ft. Concentration, up to 1 min./level (D)
Detect Poison 0 Detects poison in one creature or small object. Instantaneous
Guidance 0 +1 on one attack roll, saving throw, or skill check. 1 minute or until discharged
Inflict Minor Wounds 0 Touch attack, 1 point of damage. Instantaneous

Mage Spell List

Name Level Description Duration
Acid Splash 0 Orb deals 1d3 acid damage. Instantaneous
Arcane Mark 0 Inscribes a personal rune (visible or invisible). Permanent
Dancing Lights 0 Creates torches or other lights. 1 minute (D)
Daze 0 Humanoid creature of 4 HD or less loses next action. 1 round
Detect Magic 0 Detects spells and magic items within 60 ft. Concentration, up to 1 min./level (D)
Detect Poison 0 Detects poison in one creature or small object. Instantaneous

Simple Armaments

Weapons and Armor are now simplified as generic categories

Weapons
-Unarmed = 1d4
-Light Weapons = 1d6
-Medium Weapons = 1d8
-Heavy Weapons = 1d10

Armor
-Light = +2 AC
-Medium = +4 AC
-Heavy = +6 AC

Shields
Light = +1 AC
Heavy = +2 AC

Other Items

Name Cost
Acid (flask) 10 gp
Alchemist’s fire (flask) 20 gp
Alchemist’s lab 500 gp
Ale, Gallon 2 sp
Ale, Mug 4 cp
Antitoxin (vial) 50 gp
Artisan’s outfit 1 gp
Artisan’s tools 5 gp
Artisan’s tools, masterwork 55 gp
Backpack (empty) 2 gp
Banquet (per person) 10 gp
Barding, Large creature x4
Barding, Medium creature x2
Barrel (empty) 2 gp
Basket (empty) 4 sp
Bedroll 1 sp
Bell 1 gp
Bit and bridle 2 gp
Blanket, winter 5 sp
Block and tackle 5 gp
Bottle, wine, glass 2 gp
Bread, per loaf 2 cp
Bucket (empty) 5 sp
Caltrops 1 gp
Candle 1 cp
Canvas (sq. yd.) 1 sp
Carriage 100 gp
Cart 15 gp
Case, map or scroll 1 gp
Chain (10 ft.) 30 gp
Chalk, 1 piece 1 cp
Cheese, hunk of 1 sp
Chest (empty) 2 gp
Cleric’s vestments 5 gp
Climber’s kit 80 gp
Cold weather outfit 8 gp
Courtier’s outfit 30 gp
Crowbar 2 gp
Disguise kit 50 gp
Dog, guard 25 gp
Dog, riding 150 gp
Donkey or mule 8 gp
Entertainer’s outfit 3 gp
Everburning torch 110 gp
Explorer’s outfit 10 gp
Feed (per day) 5 cp
Firewood (per day) 1 cp
Fishhook 1 sp
Fishing net, 25 sq. ft. 4 gp
Flask (empty) 3 cp
Flint and steel 1 gp
Galley 30,000 gp
Grappling hook 1 gp
Hammer 5 sp
Healer’s kit 50 gp
Holly and mistletoe -
Holy symbol, silver 25 gp
Holy symbol, wooden 1 gp
Holy water (flask) 25 gp
Horse, heavy 200 gp
Horse, light 75 gp
Horse, Pony 30 gp
Horse, Warhorse, heavy 400 gp
Horse, Warhorse, light 150 gp
Horse, Warpony 100 gp
Hourglass 25 gp
Ink (1 oz. vial) 8 gp
Inkpen 1 sp
Inn stay (per day), Common 5 sp
Inn stay (per day), Good 2 gp
Inn stay (per day), Poor 2 sp
Jug, clay 3 cp
Keelboat 3,000 gp
Ladder, 10-foot 5 cp
Lamp, common 1 sp
Lantern, bullseye 12 gp
Lantern, hooded 7 gp
Lock, Amazing 150 gp
Lock, Average 40 gp
Lock, Good 80 gp
Lock, Very simple 20 gp
Longship 10,000 gp
Magnifying glass 100 gp
Manacles 15 gp
Manacles, masterwork 50 gp
Meals (per day), Common 3 sp
Meals (per day), Good 5 sp
Meals (per day), Poor 1 sp
Meat, chunk of 3 sp
Mirror, small steel 10 gp
Monk’s outfit 5 gp
Mug/Tankard, clay 2 cp
Musical instrument, common 5 gp
Musical instrument, masterwork 100 gp
Noble’s outfit 75 gp
Oar 2 gp
Oil (1-pint flask) 1 sp
One pig 3 gp
One pound of cinnamon, or one goat 1 gp
One pound of flour, or one chicken 2 cp
One pound of ginger or pepper, or one sheep 2 gp
One pound of gold 50 gp
One pound of iron 1 sp
One pound of platinum 500 gp
One pound of saffron or cloves, or one ox 15 gp
One pound of salt or silver 5 gp
One pound of tobacco or copper 5 sp
One pound of wheat 1 cp
One square yard of linen 4 gp
One square yard of silk, or one cow 10 gp
Paper (sheet) 4 sp
Parchment (sheet) 2 sp
Peasant’s outfit 1 sp
Pick, miner’s 3 gp
Pitcher, clay 2 cp
Piton 1 sp
Pole, 10-foot 2 sp
Pot, iron 5 sp
Pouch, belt (empty) 1 gp
Ram, portable 10 gp
Rations, trail (per day) 5 sp
Rope, hempen (50 ft.) 1 gp
Rope, silk (50 ft.) 10 gp
Rowboat 50 gp
Royal outfit 200 gp
Sack (empty) 1 sp
Saddle, Exotic, Military 60 gp
Saddle, Exotic, Pack 15 gp
Saddle, Exotic, Riding 30 gp
Saddle, Military 20 gp
Saddle, Pack 5 gp
Saddle, Riding 10 gp
Saddlebags 4 gp
Sailing ship 10,000 gp
Scale, merchant’s 2 gp
Scholar’s outfit 5 gp
Sealing wax 1 gp
Sewing needle 5 sp
Signal whistle 8 sp
Signet ring 5 gp
Sled 20 gp
Sledge 1 gp
Smokestick 20 gp
Soap (per lb.) 5 sp
Spade or shovel 2 gp
Spell component pouch 5 gp
Spellbook, wizard’s (blank) 15 gp
Spyglass 1,000 gp
Stabling (per day) 5 sp
Sunrod 2 gp
Tanglefoot bag 50 gp
Tent 10 gp
Thieves’ tools 30 gp
Thieves’ tools, masterwork 100 gp
Thunderstone 30 gp
Tindertwig 1 gp
Tool, masterwork 50 gp
Torch 1 cp
Traveler’s outfit 1 gp
Vial, ink or potion 1 gp
Wagon 35 gp
Warship 25,000 gp
Water clock 1,000 gp
Waterskin 1 gp
Whetstone 2 cp
Wine, Common (pitcher) 2 sp
Wine, Fine (bottle) 10 gp

Weapons

Name Damage Cost
Axe, orc double 1d8/1d8 60 gp
Axe, throwing 1d6 8 gp
Battleaxe 1d8 10 gp
Bolas 1d4 5 gp
Chain, spiked 2d4 25 gp
Club 1d6 -
Crossbow, hand 1d4 100 gp
Crossbow, heavy 1d10 50 gp
Crossbow, light 1d8 35 gp
Crossbow, repeating heavy 1d10 400 gp
Crossbow, repeating light 1d8 250 gp
Dagger 1d4 2 gp
Dagger, punching 1d4 2 gp
Dart 1d4 5 sp
Falchion 2d4 75 gp
Flail 1d8 8 gp
Flail, dire 1d8/1d8 90 gp
Flail, heavy 1d10 15 gp
Gauntlet 1d3 2 gp
Gauntlet, spiked 1d4 5 gp
Glaive 1d10 8 gp
Greataxe 1d12 20 gp
Greatclub 1d10 5 gp
Greatsword 2d6 50 gp
Guisarme 2d4 9 gp
Halberd 1d10 10 gp
Hammer, gnome hooked 1d8/1d6 20 gp
Hammer, light 1d4 1 gp
Handaxe 1d6 6 gp
Javelin 1d6 1 gp
Kama 1d6 2 gp
Kukri 1d4 8 gp
Lance 1d8 10 gp
Longbow 1d8 75 gp
Longbow, composite 1d8 100 gp
Longspear 1d8 5 gp
Longsword 1d8 15 gp
Mace, heavy 1d8 12 gp
Mace, light 1d6 5 gp
Morningstar 1d8 8 gp
Nunchaku 1d6 2 gp
Pick, heavy 1d6 8 gp
Pick, light 1d4 4 gp
Quarterstaff 1d6/1d6 -
Ranseur 2d4 10 gp
Rapier 1d6 20 gp
Sai 1d4 1 gp
Sap 1d6 1 gp
Scimitar 1d6 15 gp
Scythe 2d4 18 gp
Shield, heavy 1d4 special
Shield, light 1d3 special
Shortbow 1d6 30 gp
Shortbow, composite 1d6 75 gp
Shortspear 1d6 1 gp
Shuriken (5) 1d2 1 gp
Siangham 1d6 3 gp
Sickle 1d6 6 gp
Sling 1d4 -
Spear 1d8 2 gp
Spiked armor 1d6 special
Spiked shield, heavy 1d6 special
Spiked shield, light 1d4 special
Sword, bastard 1d10 35 gp
Sword, short 1d6 10 gp
Sword, two-bladed 1d8/1d8 100 gp
Trident 1d8 15 gp
Unarmed strike 1d3 -
Urgrosh, dwarven 1d8/1d6 50 gp
Waraxe, dwarven 1d10 30 gp
Warhammer 1d8 12 gp
Whip 1d3 1 gp

Armour And Shields

Armour

Name AC Cost
Padded +1 5 gp
Leather +2 10 gp
Studded leather +3 25 gp
Hide +3 15 gp
Chain shirt +4 100 gp
Scale mail +4 50 gp
Chainmail +5 150 gp
Breastplate +5 200 gp
Splint mail +6 200 gp
Banded mail +6 250 gp
Half-plate +7 600 gp
Full plate +8 1,500 gp

Shields

Name AC Cost
Buckler +1 15 gp
Shield, light wooden +1 3 gp
Shield, light steel +1 9 gp
Shield, heavy wooden +2 7 gp
Shield, heavy steel +2 20 gp
Shield, tower +4 30 gp
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