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MacropediaGunsmoke & Goblins
"It's idjits like YOU that keeps the undertaker smilin and his pockets full o dubloons. Think that there sixshooter is gonna keep you alive? Tell ya somethin, by the looks o yer yella belly, you ain't gonna last longer than a jackribbit at an umberwolve picnic! Go home stranger! Ain't nuthin here fer ya but GUNSMOKE & GOBLINS!!!!" A new 5 page campaign setting and rules engine using the Microlite20 rules by bd_art. Yeeeharrrrr!!
The Bounty of ValanuntheContributed by bytor4232. Sample Hook: You hear of a job posting by the local noble named Calum. He is seeking a person named Valanunthe, the race and sex of this humanoid is not been revealed. The bounty is 800 GP alive or 200 GP dead, you just need to return all this persons possessions. You could not get an audience with the Noble, and decide to go on the quest anyway. You track a humanoid to the abandoned silver mine a few miles outside town. Gather Information: DC18: Valanunthe has the Amulet of Mighty Fists in their possession. Calum is an enthusiast for rare items dealing with martial arts or ancient weaponry, and this piece was a part of their private collection. DC20: Valanunthe is a Fem. Elf. DC25: The amulet was stolen from Valanunthe's family. You can download the adventure here (along with all of bytor's other excellent adventures and contributions). Enjoy!
SwordMagiSwordMagi wield light and one-handed weapons and cast a limited selection of spells. Choose either a +2 bonus to Physical and +1 to Mind, or a +1 bonus to Physical and +2 to Mind. They can cast all 0-level arcane spells, and choose 3 arcane spells per spell level up to a maximum of 5th level spells. Once selected, those spells cannot be changed. Unlike regular spellcasters, they cannot choose one 'signature' spell for reduced HP cost. They wear light armor until 10th level, when medium armor can be used. Contributed By DonFerren
Ultramicrolite20This is Microlite20 boiled down even further. It’s suitable for gaming while out walking (much like SHERPA) or when you’ve forgotten your gamebooks. There are no magic rules provided; either run a no magic game, make spellcasting something only NPCs can do or use the Open Ended Magic System. There are 3 stats - STR, DEX, MIND. Share a total of five points between them with a maximum of 4 in one. You can reduce one stat to -1 to get an extra point. These are your stat bonuses. Choose one skill group (Physical, Subterfuge, Communication or Knowledge). Your character is at +4 to do anything relating to that skill group. Everything else is +1. Actions are resolved by rolling 1d20+skill+relevant stat bonus. Roll equal or higher than the given Difficulty Class (DC) or higher than the opponent’s skill roll to succeed. Combat is resolved using Physical+STR bonus (for melee) or Physical+DEX (for ranged). The DC is the opponent’s Armour Class. This is 10+DEX bonus+Armour. Leather is +3, Chain is +4, Plate is +5. A shield can add a further +1. If you get hit three times in a single combat encounter, you’re unconscious. Roll phys+STR DC15 to survive. Larger critters can take more hits before dying; that’s up to the GM. If you survive ten combats, add one to all of your skills.
m20 NPC GeneratorThe m20 NPC Generator allows you to quickly generate many NPC characters with full stats and random class/race/level characteristics. The generator is currently based on the following rulesets from the Macropedia: More rulesets from the Macropedia will be made available going forward. You can select options to limit the generation to specific races, classes and level ranges.
M20 Apocalypse: MaplestreetContributed by Darth Cestual. In the shadows of an ancient city of towers whose name is forgotten, the village of Maplestreet has struggled along. The descendants of suburbanites, a once 3 block area of neighborhood has been secured into a well defended outpost community. Lawns and backyards have long since been converted to raising crops and for cattle, typically goats and mutant guinea pigs, and pigeons have become poultry. Maplestreet has been fortunate in regards to water, as the old city was designed with a gravity-driven water supply, so potable water is available for drinking, irrigation, and backyard pools became fisheries. Cars and buses were long ago used to make defensive walls, with armored guard posts every 20 meters. Finder teams are sent into the city regularly seeking any useful items or artifacts for the community or as trade goods. Such excursions are dangerous, as the city is far from being abandoned. Trader teams are sent to other friendly outposts in the surrounding territory to exchange goods, services, and news. The name of the city has been lost to time, and is simply known as The City to the inhabitants of the region. There are 3 main power groups within The City. The Awroka, a clan a mutant birds that control the top of the tallest structure still standing. The Shirkhan, a race of mutant cats that claim the surface streets and lower levels of many buildings. And the Morlocks, mutant humanoids that call the undercity of sewers and subways, as well as the waterfront their home. These 3 groups prey on each other as often as they hunt the local flora and fauna.
Microlite20 MechaContributed by Darth Cestual. Mecha are giant walking vehicles used in combat or heavy industrial work. Each basic mecha has a cockpit for the pilot, a basic sensor system, is of a vague humanoid shape, and is powered by one or more Power Cores as determined by the size of the vehicle. Keep in mind that Mecha stats do not directly relate to character stats, and should it be necessary, such as strafing a battlefield of infantry troops or rebels taking down an Imperial Walker, just roll for the mecha and multiply the result by 10.
Microlite20 Martial ArtsContributed by Darth Cestual Martial Artists hone their minds and bodies into well crafted weapons. They are just as effective in combat whether armed or not. They can even focus their Chi, or life energy, to amazing effect. Their unarmed strikes can be just as effective as crafted weapons, and advances as follows: Martial artists can choose between lethal and non lethal damage. While class and style bonuses may appear to be lower than other M20 rule sets, it can be assumed that players can choose from any of the previously covered M20 races and therefore gain their appropriate bonuses as well. All martial artists can use Dex bonus + Level as their Melee attack bonus instead if wielding a light weapon, and can wield 2 light weapons and attack with both in a round if they take a -2 penalty on all attack rolls that round. If the total bonus is +6 or more, a second attack can be made with a -5 penalty. If the total bonus is +11 or more a third attack can be made at -10. For example, if the total bonus is +12, three attacks can be made at +12/+7/+2. Add Str bonus to melee damage, x2 for 2 handed weapons.
The Microlite CampaignAKA the lazy-gamer's guide to world building Microlite is all about simplifying gaming to the point where the rules don't get in the way of the role-playing, while at the same time retaining usability from d20 adventures, supplements, etc. From a campaign point of view, the simplest way to do this is to evolve the world as the game progresses. Plan ahead, but only as far as the next few steps - then stop.
Microlite20 SpacecraftContributed by Darth Cestual. These are ship creation rules based around Microlite20 character creation rules. Please keep in mind that I have none of the D20 Future or any of the D20 Star Wars books,(as shame I know) so I’ve been kinda winging it basing my options on how M20 has developed thus far. So on that note, I wholeheartedly welcome other, more informed conversions for space goodies into M20.
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